Spell
NormalHeraldry Reborn
Archetype:
Heraldic
View:
3115
Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.
Heraldry Reborn — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 58 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
Heraldry Reborn is a one-shot Special Summon from the Graveyard that targets a Heraldic Beast monster, so its power comes from turning a dead Heraldic Beast into a board body. It is run in all 109 sampled decks at about one copy each, across 14 archetype labels, which confirms it is a reliable, cheap, live card in its home. Its high accessibility and deck efficiency earn points, but it gives no card advantage and no interaction, and no recorded combo data exists to show how far it converts. Its decks presence is not treated as proof of raw strength.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Run in 109 of 109 sampled decks, a spell that is live when a Heraldic Beast is in the Graveyard (observed, decks_evidence; the Graveyard condition is verified from text). |
| Combo & Conversion | 55 | Text-only revival of a Graveyard Heraldic Beast; no combo boards recorded, and co-occurrence with Heraldic Beast Leo (99.1%) is observed but not board-verified (inferred). |
| Resource Economy | 45 | One spell card is spent to recover one monster, so the net is roughly even card-for-card with no draw or refuel (verified from text). |
| Effect & Interaction | 5 | No negation, removal, or disruption in its text (verified from text). |
| Material Utility | 5 | A spell with no material value of its own; the revived monster carries the material role, not this card (verified from text). |
| Resilience & Flexibility | 40 | A single spell that can be negated or answered by Graveyard hate, with redundancy only through multiple valid Heraldic Beast targets (inferred). |
| Deck-Building Efficiency | 75 | Average 1.08 copies per deck with 103 of 109 decks running one copy, and no garnet or lock cost (observed, decks_evidence; text verified). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 49, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 109 sampled decks at roughly one copy each
- Cheap to run with no garnet or lock cost
- Dependable Graveyard revival of a Heraldic Beast
- Strong deck synergy with Heraldic Beast Leo and Advanced Heraldry Art (about 99% co-occurrence)
Weaknesses
- No card advantage; it is a 1-for-1 recursion
- No interaction or disruption
- Restricted to Heraldic Beast monsters in the Graveyard
- Negatable spell with no redundancy beyond its target pool
Counters / choke points
- Spell-speed negation and Graveyard hate (general inference; no counter data supplied)
Best use
Graveyard recursion of a Heraldic Beast monster to restore board presence. Decks: Heraldic, Ryzeal. Suggested copies: 1.
Evidence & gaps
- Verified: Spell card, race Normal, Archetype Heraldic; Text: Target 1 Heraldic Beast monster in your Graveyard; Special Summon it; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Run in 109 of 109 sampled decks; 103 decks at one copy (avg 1.08); Top partners with 99.1% co-occurrence for Heraldic Beast Leo and Advanced Heraldry Art; Gameplay types 7, 4, and 6 across the sample
- Inferred: Recursion-based resource value is even card-for-card; Resilience is limited to one negatable spell with target-pool redundancy; Deck synergy in the Heraldic home is high despite no combo data
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)






